The 8-bit arcade font, deconstructed - video-games-arcade.com

The 8-bit arcade font, deconstructed

Vox
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In his book Arcade Game Typography, type designer Toshi Omagari breaks down the evolution, design, and history of arcade game fonts.
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In the video above, he guides us through this delightful 8-bit world and breaks it down pixel by pixel.

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Let’s talk about sources!
Archive.org has a wonderful collection of vintage arcade games that you can play online. This is where many of the videos of arcade games came from.

In addition to that, Barcade allowed us to film their collection of arcades.

Toshi’s book served as a blueprint for all the fonts you see in the video. You can purchase it here:

Finally, a few great places on the internet I discovered while researching the video:
This arcade font writer created by @photonstorm

Archive.org’s magazine and manuals collection:

This list of websites compiled by Atarimania:

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280 Comments

  1. Video games and typography – two of my favourite things combined

  2. I am more impressed that a Japanese fellow who developed games more than 40 years ago can speak so good English!

  3. Finally YouTube recommended me Non corona

  4. BeepBeepImASheep237 BeepBeepImASheep237 says:

    Lest be honest, we all came here from ROBLOX

  5. It's "Legend of Zelda", not "Legends of Zelda". You put an unnecessary s in there. How can you mess that up real talk, not just in the captions but also when you spoke.

  6. who were the group of developers that created the original font?

  7. It is a pity that it was not mentioned that sometimes there were fonts saved on an even smaller grid. Where the capital letter "E" was written to a height of 4 pixels 🙂 How? The center line is do by grey color not white in the lower positon 🙂

  8. 2:02 That doesn't make any sense. How would 8 bits hold enough information to control 64 pixels independently? You sure you don't mean each cell is 8 bytes not 1?

  9. Lead architect at Sony PlayStation, Mark Cerny, made marble madness at a young age. I wonder if he made that font too

  10. Politicians: Video games causes violence

    Game developers making fonts for their game

  11. i don't understand how you can make a video about arcade typography without talking about the computer typography that preceded it

  12. Every day is a school day watching and learning so much from Vox videos. Thank you for educating me on those little things we probably would never had known if it wasn't for your videos. As always excellent narration and videography.

  13. 0:10 When a graphic designer is commissioned to create a meme image: uses widescreen source image, properly kerned Impact with slender drop shadows. 🙂

  14. I sort of understand the “Legends of Zelda.” Technically, it was used in many legends about Zelda.

  15. vox: makes a really interesting video on 8 bit font
    everyone else: LeGeND "S" oF ZelDa ??!

  16. The Shirai Ryu are without honour. It is known.

  17. Thanks (M)ao . You always were good with the people management. Match them with their talents and skills. Proactive and not reactive

  18. I like that they used Blue Monday mentioned in the 12" records video

  19. It should have been possible to create the 8-bit fonts because the alphabet is simple.
    I think that we cannot create 8-bit kanji fonts.

  20. so how this font (pacman/donkey kong) is called? i want to enable it in my notepad

  21. That was an amazing video. Love the way it was animated and the narrative was super fun

  22. I love this 😀 I would never have thought that such a book exists, it's awesome to hear about it. My husband and I are currently in the process of building our own DYI arcade, and I will definitely use an 8-bit font for the marquee after watching this 😀

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  24. Joysitx, the 8-bit arcade font, deconstructed.

  25. Tatiana jajajajajiliaio Ramos nonooononon! says:

    今天又来了就不买衣服不穿啊呜素素锕撬墙角去去去去看去,全球,去,q m q m

  26. 7:10 – Did you put an S on the end of that? If so, that's incorrect.

  27. Amazing video. I have one request to make. If you can start making videos covering other domains of design. To name a few, product design, transportation design, ux/ui design, speculative design, food design, interior design to name a few. This could possibly fetch you years worth of content. :p

  28. I bought the book. It's brilliant.

    I'm amazed that this font still doesn't officially have a name, and also amazed that it isn't called "Game Over".

  29. Fixed-width low resolution fonts were also used in computers, from the earliest glass TTYs, 8-bit micros on TVs, through the VGA era. We still use fixed width fonts for terminals and source code, and it's only comparatively recently that the overall resolution has increased and even more recent that they use anti-aliasing.
    A 640 by 480 display showing 80 characters per line and 25 lines gives a cell of 8 by 16 tall. The extra height makes it much more readable and offers legible lower-case, but it still has the issue where the 8 wide has to include the gap between characters.
    With 720×480, used for monochrome, not only does the solid-green (or amber, or later white) screen without individual dots give a crisper image, but now you have 8 pixel wide cells that can be completely used, as a 9th is added between cells.
    As displays became available in higher resolutions, I would fit more text onto it, rather than making the chars higher resolution. So the 8×16 grid was the standard for decades.

  30. So, MY favorite 8-Bit Arcade FONT is still the Minecraft FONT.

  31. Thanks so much for watching the video! I’ve listed quite a few fun things to check out in the description, including a link to archive.org’s internet arcade, which allows you to play hundreds of vintage arcade games for free online, and Toshi’s book, which will keep you occupied for hours if you’re bored at home right now! – Estelle

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