Street Fighter 1 Dedicated Arcade Game Cabinet from 1987! - Gameplay Video -

Street Fighter 1 Dedicated Arcade Game Cabinet from 1987! – Gameplay Video

Joe’s Classic Video Games
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We got in this cool Capcom Street Fighter 1… Yes… 1 Arcade Game, and shot a little video for our fans. This is not the huge Pneumatic game, this is the more common 6 button cabinet.

Joes Classic Video Games is owned and operated by Joe Lyons, our arcade division is known as Lyons Arcade, and our website is at … stop by to see it sometime!

Our showroom and video game store is located at 139 Caldwell St, in beautiful Downtown Rock Hill, SC 29730. We have a huge 100 year old building full of arcade games for sale, classic games, pinball machines, and all kinds of coin operated and home video game accessories for your mancave or game room. We get items from the old penny arcade days all the way through the vintage arcade machines of the 70’s, the best arcade games from the 90’s, and on up to the modern day classics from the 90’s !

Typically the best arcade games sell quickly, so although some of the videos you see here on our website may be of top titles they may have sold almost immediately after the video was finished. We get these old gmaes in typically in pretty rough shape, repair them, then film a video after we’re done and upload it here fo rour friends on Youtube. People often wonder if we get free arcade games, not usually, we pay a decent prive even for ones that are broken or need repair. Typically we get 1 or 2 pinball machines in a month, and many more arcade games each month.

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  1. Capcom Changed Flawless Victory Into Perfects

  2. The secret to the super moves in this game is either 1) double-tap the attack button after performing the stick motion, or 2) press and hold the attack button, perform the stick motion, then release the attack button.

  3. Oh yeah! This is the very first one with The Monk and I am surprised they didn't bring The Monk back.

  4. Sagat Is The Final Boss He's Actually Hard He Keeps Shooting Tigers And Tiger Knees

  5. Man this dude sounds like he does not even know how to play, hitting all 6 buttons like a little kid was playing. This is too funny.

  6. Performing special moves in the original Street Fighter was a hassle even if you know the inputs how to do them it was hard and discouraging.

  7. I wonder if an original working cab of the one with the pads is worth some good money. I can't find a video on youtube showcasing it. I'd like to see one in action again. I was about 12 or 13 when I saw my first one (With the pads). It was in an arcade in a water park. I never played on it because the kids that played on it looked older and rather intimidating when they where beating the pads to try and get a shot in. Towards the end of the summer it was broke (of course it was broke haha) and when one of the kids asked about it, the employee there (about 18 or so) angrily said 'It's broke because you guys always beat on it!' Well of course it was beat on, that's how the game was designed.. lol

  8. Hold the button, make the movement and then release the button, that's the secret, 😉

  9. Love these videos mate quality!!😁😁😁 and my favourite saying of yours Deal with it!!! 🤣🤣🤣🤣🤣🤣🤣

  10. Street Fighter II holds up so much, this one not so much….

  11. Mike is apparently supposed to be Mike Bison, the character renamed as Balrog in the US version of SF II, and whose original name was given to the main villain formerly known as Vega.

  12. 30:14 tactical nuke incomming in 3,2,1 boom☢️☢️☢️☢️💥💥💥💥💥💥🔥🔥🔥🔥 gane over💔💔💔💔💔💔

  13. Top 15 Fun Facts About Street Fighter™:

    15. This game was named after the US release of the 1974 Japanese grindhouse martial arts flick The Street Fighter™ (ザ · ストリー · トファイター, Za Sutorīto Faitā). Originally known in Japan as Gekitotsu! Satsujin Ken™ (激突!殺人拳,lit. Clash! Killer Fist)

    14. Street Fighter was produced and directed by Takashi Nishiyama (who is credited as "Piston Takashi" in the game) and planned by Hiroshi Matsumoto (credited as "Finish Hiroshi"), who both previously worked on the overhead beat 'em up Avengers. The two men would leave Capcom after the production of the game and were employed by SNK, developing most of their fighting game series (including Fatal Fury/Garō Densetsu and Art of Fighting/Ryūko no Ken). The duo would later work for Dimps and work on Street Fighter IV, with Capcom. Keiji Inafune, best known for his artwork in Capcom's Mega Man™ franchise, got his start at the company by designing and illustrating the character portraits in Street Fighter. Nishiyama drew several inspirations for developing the original gameplay of Street Fighter from martial art styles he was practicing at the time.

    13. The precursor to this game is another game in 1986 that Capcom developed called Trojan™ (known in Japan as 闘いの挽歌, Tatakai no Banka™, literally "Requiem for Battle")

    12. Whenever a character wins a round or the match, the victory messages would say "[Character name] won the [round number] round" and "[Character name] won the fight over enemy," regardless if the game was played in single-player mode or 2-player mode. Starting in Street Fighter II: The World Warrior (1991), the victory messages and the Game Announcer would only say "[Character name] wins" in 2-player games; in single-player games, the Game Announcer would say "You Win" if the player won the battle, or "You Lose" if the battle was lost.

    11. Although normally unplayable, the ten CPU-controlled characters can actually be selected by the player if a proper hack is performed on the game. But the other street fighters have under 3 moves unlike the main characters.

    10. This is the only main series Street Fighter game where world domination was not the plan of the final Boss; the only game to not have any plot; the only game to have different life bars; the only game to solely rely on punches, kicks and special moves; the only game to have a button-only bonus stage; the only game to take place in an all-male tournament; the only game to not have a player select; the only SF game to released in the 1980s; as well as being the first and only where I don't smile.

    9. There is an error in the game's intro screen, where the shape of the wall's hole does not visually match the bricks that have been punched out. This is because the shape used to be more rectangular in the Beta version and the developers forgot to update animation to fit into the new circular shape.

    8. In the 1992 hood thriller movie Juice™ the game can be shown in several scenes. In the 2019 supernatural horror film Stephen King's IT™ Part 2, two children are shown playing this game. However, it is shown that Ryu is battling Birdie, which is not possible as I myself is the only character that could be faced in a two-player game. Later in the movie, the main antagonist figuratively asks one of the protagonists if they would like to play Street Fighter.

    7. Half of the CPU controlled opponents appear in later games while the other half would later appear in mangas.

    6. Two different arcade cabinets were sold for the game: a "Regular" version (which was sold as a tabletop cabinet in Japan and as an upright overseas) that featured the same six button configuration later used in Street Fighter II and a "Deluxe" cabinet that featured two pressure-sensitive rubber pads. The pressure-sensitive pads determine the strength and speed of the player's attacks based on how hard they were pressed.

    5. In the worldwide versions of the game, the voices of Ryu's and I were dubbed so that they yelled the names of their moves in English (i.e.: Psycho Fire, Dragon Punch, Hurricane Kick). Subsequent localized releases up until Street Fighter IV left the Japanese voices intact; starting from Street Fighter IV going forward, subsequent games in the series now contain English voice acting, although characters from Asia still use Japanese names for certain special moves and super combos amidst otherwise English dialogue.

    4. Capcom often ignores the plot of SF1 when they make other installments of SF both canon and non-canon. Which causes plot holes and continuity errors to the entire lore.

    3. There is a prototype of this game that is accessible on MAME emulators.

    2. An NES/Famicom version of the game has been scrapped during development. Only surviving evidence of one screenshots can be seen in Street Fighter 30th Anniversary.

    1. Ryu ("Ree-You" not "Rye-You") is modeled after the white karateka from Data East's arcade fighter Karate Champ™, known in Japan as Karate Dō™ (空手道, "The Way of the Empty Hand") as well as Masutatsu Ōyama (大山 倍達, Ōyama Masutatsu, born Choi Yeong-eui (Hangul: 최영의 Hanja: 崔永宜); July 27, 1923 – April 26, 1994), more commonly known as Mas Oyama as well as his manga counterpart from the 1970s Karate Master™  (空手バカ一代, Karate Baka Ichidai™, lit. "A Karate-Crazy Life"). Ken Masters was inspired by the red karateka from Karate Champ/Karate Dō as well as Joe Lewis. Geki bares resemblance to a boss character called "Ninja" from one of Capcom's previous arcade games Gun.Smoke™. Much like myself, the character Joe is also inspired by Joe Lewis. The boxer Mike is inspired by Mike Tyson. Eagle was inspired by Petrov from the 1972 Hong Kong martial arts film Fist of Fury: The Chinese Connection™ (known in China as 精武門 Jīng Wǔ Mén™). Birdie is inspired by Zeed from Fist of the North Star™ (known in Japan as Hokuto no Ken™) and Sagat is also based on another character from Karate Master/Karate Baka Ichidai named Reiba the Dark Lord of Muaythai.

    (Let me know if you guys got other facts in the comments below mine.)


  14. Grew up with this one, in in many ways stuck with me far more than Street Fighter II. I guess it was the kid in me, you see this came in an era where movies like Bloodsport and other martial arts movies really primed. Was 1987 though not 1978 like Joe said in the video, sure he misspoke 😉

  15. I have exactly the same one but with the original decals on the side! I put it on ebay and I got a message from someone telling me is not original? I don't see how it can't be original when it has been in our family since the late 80's. Can someone help me with iformation on how can I prove it's original? Thank you!

  16. In order to do a special move you need to hold the attack button, do the directional commands and release the attack button, is not confusing at all its just different then the other games.

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