OutRun Longplay (Arcade) - video-games-arcade.com

OutRun Longplay (Arcade)

Al82 Retrogaming Longplays
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Developed and published by Sega in 1986

Route A: 0:00
Route B: 6:25
Route C: 12:35
Route D: 18:52
Route E: 25:03

Does this game even need an introduction?

When I complete a longplay video, I always try and write up a review about my experience with the game: the good, bad and anything in between. All of this seems somewhat pointless when it comes to the original arcade version of OutRun because you all know it’s fantastic and is one of the greatest driving games ever made.

That last sentence is more relevant than you might think. When marketing the game, Yu Suzuki described OutRun not as a racing game, but as a driving game instead. Having played the game, you start to understand what he meant by this.

OutRun is a point-to-point race across the continent against the clock. The game takes you on a road-trip across five different stages in order to reach the end goal. You initially have seventy-five seconds to reach the checkpoint at the end of the stage, at which point your remaining time will be extended by a set amount, allowing you to continue playing; fail to make the next checkpoint before your time runs out and it’s game over.

Setting the game on public roads rather than a race track means that there’s plenty of traffic to avoid. Colliding with another car will result in you losing control of your car, as well as losing precious seconds from the already tight time limit. Worse still, hitting a roadside obstacle will cause you to crash, hurling your car into the air and catapulting your driver and passenger out in the process…these people have obviously never heard of seatbelts!

The game is famous for being non-linear in that it allows the player to choose which route to take to the finish line. The road forks at the end of the stage, allowing the player to choose which route to take to the finish line, which adds replay value to the game. Some stages are more challenging than others thanks to narrower roads, or more road-side obstacles, so players are likely to have their own preferred route to the finish line.

The game features absolutely phenomenal graphics for the time and displays them at a flawless 60 Hz refresh rate. This was made possible thanks to Sega’s second generation Super Scalar technology and powerful hardware (2 x Motorola 6800 CPUs clocked at 12.5 MHz each). The only problem is that none of the home conversions really came anywhere close to recreating the arcade experience at home, although the Mega Drive version is probably the best of these. It wasn’t until a version arrived for the Sega Saturn that you could play a 100% accurate version of the arcade game in the comfort of your own home.

For once, the music is equally as memorable as the graphics. The game features three separate music tracks that the player can select before starting the race, and they’re all brilliant (my favourite being Magical Sound Shower). The audio is remarkably crisp and clear and features plenty of high quality, digital instrument samples. In fact, so great was the music that I remember the C64 home version coming bundled with a cassette tape that had the original arcade soundtrack on it!

The game was available as a traditional upright cabinet, as well as the deluxe sit-down versions that featured a moving cabin, force-feedback steering wheel and big colour screen. This would have been the centre-piece in any arcade and Sega was sparing no expense in proving their dominance in the gaming arena during the 1980’s.

Of course, graphics and sound are nothing if the game isn’t any fun to play. Fortunately, it’s one of the best racing experiences out there and also one of the toughest. You’ll need sharp reflexes and a good memory to dodge the traffic whilst staying on the track; it’s all too easy to get distracted and end up a smouldering wreck at the side of the road. On occasion there can be traffic blocking all the lanes, so you really need to pick your moment as to when to overtake.

If I have have one issue with the game then it’s the inconsistency in how the car handles when taking corners. Some corners can be taken at full speed, whilst others will see you skidding off the road despite the sharpness/curvature of the road being exactly the same. Dealing with this in a circuit racer is easier because it takes less time to memorise a specific track, whereas trying to remember all the twists and turns in a non-linear race whilst dodging traffic is much more difficult.

At the end of the day, this is a minor issue and OutRun continues to be a fantastic racing game that is still worth taking the time to play.

So, start the engine, turn up the stereo and enjoy one of the finest driving games ever made.



  1. Wow! OutRun is exciting. I often played this one at Japanese amusement arcade.

  2. 懐かしすぎる。高校時代ゲーセンでよくやってた。

  3. I remember back in the day you got into a fake Ferrari with wheels and everything with this one in the arcade lol

  4. Ah, the days when this was cutting edge graphics…

  5. フェラーリの跳ね馬が右左に動いてるの35年経った今知った!!!
    筐体のシフトレバーガチャガチャやるとスピード落とさずタイトル通りout run出来るんだよなぁ

  6. 와 거희30년전에 오락실에서 봤던게임을ㅋㅋㅋ신기해

  7. 十七歲未有車牌、只有入機鋪玩😎

  8. Ta loco! Que juegazo! Cuanta plata habré gastado en este fichin!!

  9. 저 자동차게임 어릴때 너무 좋아해서
    드림카가 엘란이었고 20대때 엘란을 구입해서 즐겁게 탓던 기억이나네요
    어느덧 40대가 넘었네요 ㅠ

  10. 유라의하루・ユラの一日【한일혼혈 Baby Vlog】 says:

    어릴때 할머니께서 100원 주시면 오락실가서 겜하구 금방 죽고 이래저래 구경하다가
    이 게임 핸들 잡고 앉아서 컴터가 하는것 보면서 내가하는척 막 이리저리 잡고 놀던 기억이 있네요 ㅎ
    할머니 보고싶당. . .

  11. wow, the graphics (especially the perspective) look amazing for 1986!!! I love the "almost-3D" vibe to it

  12. 🇧🇷 Quando eu torrava $$$ no fliperama em Ribeirão Pires – SP – Brazil, eu pegava sempre o caminho dos 6:28min deste vídeo, pq para mim chegar ao final no destino B.

  13. 🇧🇷 O jogador não bate nenhuma vez! 😯

  14. Yes action is needed on your end and the updates

  15. Such nostalgia! I love this game. And you're an great player!!!

  16. Some of the finest sprite scaling in arcade gaming history!

  17. My favourite driving game was Grand Prix with the 3 screen display, ultra light steering and city centre street circuit destinations. I got into that too late then this came along.

  18. my man drift in the sand with a convertible car with no belt at 300kph

  19. Among the people who stood at the goal, there was a little boy called Alberto. When he saw the arrival of the protagonists, he made up his mind that he would drive his girlfriend to everywhere someday. His story had begun after 17 years, in Outrun 2.

    Note: Outrun 2 was released in 2003, 17 years after the release of Outrun.

  20. 🅰️mazing play❣️

  21. なつかしい〜子供の頃、旅館のゲーセンでやった思い出

  22. Used to play this quite a lot, this and 2019 on the Sega Genesis, that was before I discovered the arcade version on my own as a real cabinet!

  23. 와~너무 잘하잔어? 영자인가?ㅂㅆ ㅋ

  24. 몇번 부딛힌거 같은데 ㅎ 예전에 참 많이 했는데

  25. @ 8:06, 290 k/m on that semi-straight road, he had to on the Autobahn…or a reletive of it. @ 11:37-BMW cabrio (silver car if paused…i know, i'm bad) but one more thing, at 12:06– the back engine cover to an '85 Testarossa didn't open that way.

  26. この時代でこのクオリティは凄い

  27. Passing breeze and the last wave are legend songs.

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