Classic Video Game Sounds Explained by Experts (1972-1998) | Part 1 | WIRED - video-games-arcade.com

Classic Video Game Sounds Explained by Experts (1972-1998) | Part 1 | WIRED

WIRED
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Four video game sound designers explain the thinking behind some of the world’s most recognizable video game sounds. Featuring sounds from Pac-Man, Sonic the Hedgehog, Donkey Kong, Mario Kart, Contra, Street Fighter II, Doom and more!

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Classic Video Game Sounds Explained by Experts (1972-1998) | Part 1 | WIRED

20 Comments

  1. Thanks for the opportunity to be involved! Loved it!

  2. this video is just too disorganised and frantic and lacks any real information on sound design

  3. Man I liked the terrible voice acting in resident evil because it perfectly matched their characters' awkward movements.

  4. The guy in red hasn't even got a clue what's he talking about.

  5. I understand this had to be edited down for time length but my goodness, It feels like every sentence they get cut off half way through.

  6. the first five seconds threw me so far back so quickly I cranked my neck out.
    Especially on that metal gear alert sound, JFC the ptsd on that – as a kid WOW

  7. expert calls pong the first video game face palm

  8. Its been awhile I been so deeply intrigued by the content, but it is interrupted so much… 😒😒😑😑

  9. Really not going to bring up the fact that the original power up noise in Super Mario Bros is the victory song sped up? I've literally only seen it mentioned once on the entire Internet, and I highly doubt that something like that in one of the most popular games of all time could go undiscovered for over 30 years.

  10. there was no quake armor pickup sound

    i am dissapointed

  11. The way Tommy Tallarico speaks reminds me of Jason Bateman (Nick Wilde in Zootopia)

  12. good to see Tommy Tallarico still thinks gamers dont know the most common of legends in the video game industry haha

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