ARKANOID GAME STAGE 14 GAMEPLAY #VIDEOGAMES #ARCADEGAMES ūüáĶūüá≠#GAMES‚ö™#SHORT - video-games-arcade.com

ARKANOID GAME STAGE 14 GAMEPLAY #VIDEOGAMES #ARCADEGAMES ūüáĶūüá≠#GAMES‚ö™#SHORT

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#GAMES #ANDROID GAMES #ARCADE GAMES #SHORT#VIDEO GAMES #PHILIPPINES #PHILIPPINE #SUPERMARIOBROS. #SOLOMON #ARKANOID

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Arkanoid[a] is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several, or turning the Vaus into a laser cannon. Other blocks may be indestructible or require multiple hits to break.

Arkanoid

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Developer(s)TaitoPublisher(s)

JP/EU: Taito[2]

NA: Romstar[1]

Designer(s)Akira Fujita
Hiroshi TsujinoComposer(s)Hisayoshi OguraSeriesArkanoidPlatform(s)Arcade, Amstrad CPC, Apple II, Apple IIGS, Atari 8-bit, Atari ST, BBC Micro, Commodore 64, Macintosh, MS-DOS, MSX, NES, PC-88, PC-98, Thomson, TRS-80 Color Computer, ZX Spectrum,[3] iOS, Mobile phoneRelease

JP: July 1986[1]

NA: August 1986[1]

EU: 1986[2][4]

Genre(s)Block breakerMode(s)Single-player, 2 player alternating

Created by Taito designers Akira Fujita and Hiroshi Tsujino,¬†Arkanoid¬†expanded on the concept established in¬†Atari’s¬†Breakout, a successful game in its own right that was met with a large wave of similar clone games from other manufacturers. It was part of a contest within Taito, where two teams of designers had to complete a block breaker game and determine which one was superior to the other. The film¬†Tron¬†served as inspiration for the game’s futuristic, neon aesthetic. Level designs were sketched on paper before being programmed and tested to make sure they were fun to play. The enemy and power-up designs were 3D models converted into sprite art. Early location tests for¬†Arkanoid¬†surpassed Taito’s initial expectations.

The game was commended by critics for its gameplay, simplicity, addictive nature, and improvements over the original Breakout concept. The game revitalized the genre and set the groundwork for many games to follow. Arkanoid was ported to many home video game platforms, including the Commodore 64, Nintendo Entertainment System, ZX Spectrum, and mobile phones, and it spawned a long series of sequels and updates over the course of two decades.

Arkanoid is a block breaker video game. Its plot involves the starship Arkanoid being attacked by a mysterious entity from space named DOH. A small paddle-shaped craft, the Vaus, is ejected from the Arkanoid. In Arkanoid, players maneuver a paddle-shaped craft named the Vaus along the bottom of the screen.

The player controls the “Vaus”, a space vessel that acts as the game’s “paddle” which prevents a ball from falling from the playing field, and attempts to bounce the ball against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player advances to the next level, where another pattern of bricks appears. There are game variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to assist the player (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, extra Vaus, etc.), but the gameplay remains the same.[5]

On the final stage (33 on most versions, but 36 on the NES), the player takes on the game’s¬†boss, “DOH”. Once this point is reached, the player no longer has the option to continue after running out of lives, making this segment more difficult. The game is over regardless of the outcome.

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