Arcade Longplay [499] Donkey Kong -

Arcade Longplay [499] Donkey Kong

World of Longplays
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Played by: SCHLAUCHI

The game repeats endlessly, so i kill myself after a few rounds! Disclaimer: Most videos recorded by World of Longplays have been created with the help of SaveStates!


  1. People think this game is cute. It’s hard as fucking nails

  2. So let me get this straight. Mario never actually gets Peach back?

  3. It's been 40 years since this classic arcade of Donkey Kong was released in Japan, US and many countries and what's your tribute to it's anniversary?
    "This game is one of the greatest classic arcade games in history and leads to joy and skill. Let's celebrate Donkey Kong Happy 40th Birthday for this day on!!!"

  4. Donkey Kong happened because Nintendo needed to use up excess machines from a failed game that uses the same cabinet as their previous game Radar Scope (1980).

  5. Point of this game: Rescue Lady (Pauline) as Jumpman (Mario)

  6. As of early 1981, Nintendo's efforts to expand to North America were unsuccessful, culminating with the attempted export of the otherwise successful Radar Scope. They were left with a large number of unsold Radar Scope machines, so company president Hiroshi Yamauchi thought of simply converting them into something new. He approached a young industrial designer named Shigeru Miyamoto, who had been working for Nintendo since 1977, to see if he could design such a replacement. Miyamoto said that he could. Yamauchi appointed Nintendo's head engineer, Gunpei Yokoi, to supervise the project. Nintendo's budget for the development of the game was $100,000. Some sources also claim that Ikegami Tsushinki was involved in some of the development. They played no role in the game's creation or concept, but were hired to provide "mechanical programming assistance to fix the software created by Nintendo".

    At the time, Nintendo was also pursuing a license to make a game based on the Popeye comic strip and animated shorts. When this license attempt failed, Nintendo took the opportunity to create new characters that could then be marketed and used in later games. Miyamoto came up with many characters and plot concepts, but he eventually settled on a love triangle between a gorilla, a carpenter, and a girlfriend that mirrors the rivalry between Bluto and Popeye for Olive Oyl. Bluto became an ape, which Miyamoto said was "nothing too evil or repulsive". He would be the pet of the main character, "a funny, hang-loose kind of guy." Miyamoto has also named "Beauty and the Beast" and the 1933 film King Kong as influences. Although its origin as a comic strip license played a major part, Donkey Kong marked the first time that the storyline for a video game preceded the game's programming rather than simply being appended as an afterthought. Unrelated Popeye games were eventually released by Nintendo for the Game & Watch the following month and for the arcades in 1982.

  7. the game doesn’t repeat endlessly until you reach loop 22

  8. How come theres another level on other videosof this

  9. Músicas de Videogame - Video Game Music says:

    Mario vs Donkey Kong

  10. Mario: Uurgh!! Now Donkey Kong has a hold of Peach?!
    And I thought Bowser was bad!

  11. There’s nothing more satisfying than whacking the barrels and fireballs with those hammers 😀

  12. Eddie plant as the fireblaster was boastful but felt sorry for Sam brener for cheating using cheat codes.

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