Arcade Longplay [227] Operation Wolf -

Arcade Longplay [227] Operation Wolf

World of Longplays
Views: 367769
Like: 1993

Played by: Eino

Tool-free gameplay on default settings (normal difficulty). Score 430 750, Bullet hit rate 77.9%.

It would seem the second loop should be impossible to complete, but one person has submitted a score of 6,211,200 points at Twin Galaxies. I’m curious what was going on in that play, because all decent score entries and all scores in YT videos are around 400K. Best score from an arcade machine submitted to Twin Galaxies (212,350 points) was done in 1987.

This was played on mouse so it’s much easier compared to original arcade cabinet. MAME won’t record target crosshair, I could get it with FRAPS, but that’s something imo not necessary in video.

Rescued all hostages, but shot one of each civilian to show how they die. Also included fail ending. First loop cleared without using grenades. –
Disclaimer: Most videos by World of Longplays use SaveStates!


  1. Ok Avgn was not kidding this can cause seizures why would they a game which can get seizure. What were they thinking?!?!?!?!

  2. problem with flashing games like this one is using BLUE, RED, or GREEN for the colors, I seen other games with flashing but they use bright white for it, not a range of colors that might cause seizure

  3. This version and most likely the TG and marp submissions are at the wrong difficulty and missing the sub bosses due to incorrect Copy protection emulation. This made repeat looping of the game much easier. Recent versions of mame have fixed this.

  4. i didnt get the seizures actually nothing at all, but i can understand to someone who it can happen to this makes it even riskier

  5. I paused at the moment of a flashing screen and it's just cyan.

  6. I dont have epilepsy but this made my head hurt. AVGN saved lots of people a headhache

  7. I wouldn't be taking on Choppers and APCs with that little Uzi alone ^_^

  8. Remember to enable Scanlines as it just dont look the same as the arcade

  9. The flashes kind of remind me of Duck Hunt or a majority of NES games, only the screen doesn't go black. Still not too flashing in my eyes. But must respect the man's decision for viewers safety.

  10. дайте в юность обратный билет, я сполна заплатил за дорогу!

  11. Nobody cares why you are here. In '87 Operation Wolf on an 80486DX @ 16Mhz was mind blowing….

  12. I now feel sorry for the poor schlubs that had to work 8 hours a day in the video arcades. All the noise and sound effects must of made them a little crazy.

  13. What? I never knew about the AVGN thing until I read this new comments, and never noticed and knew that flashes were a ting until now, and I played this even when I was kid.

  14. Not picking up the energy boosts gave me high blood pressure

  15. the music kinda goes hard, but james wasn't lying. :,)

  16. Operation Wolf was an influential game upon release. It is credited with evolving the light gun shooter genre. It was a departure from the shooting gallery, carnival and cartoon themes that had previously dominated the genre for decades, since electro-mechanical games in the 1960s up until Nintendo's Duck Hunt in 1984, and moved the genre towards a more realistic, violent, military shooter theme. In contrast to Taito's earlier gun games including Attack (1976), N.Y. Captor (1985) and Cycle Shooting (1986) which had simple cartoon graphics, Operation Wolf had more realistic graphics providing a sense of depth to the perspective (using different sized sprites).

    Following the 1980s military themes of 2D run and gun games (such as Commando, Green Beret and Ikari Warriors) and action films (such as Rambo and Commando), Operation Wolf extended this to light gun shooters. It presented a prisoner of war (POW) rescue mission that involved a large amount of violence, with the player shooting and killing a large number of enemy soldiers, which was novel for light gun shooters at the time. It was also notable for its mounted gun; while mounted guns had been used before in Taito's Attack and even older Midway mechanical games from the 1960s, Operation Wolf's mounted gun incorporated an optical light gun sensor along with a geared motor that made the player feel the kick when pulling the trigger.

    The game popularized first-person light gun rail shooters and inspired numerous clones and imitators during the late 1980s to early 1990s. Examples include SNK's Mechanized Attack and Sega's Line of Fire in 1989, SNK's Beast Busters in 1990, Namco's Steel Gunner and Midway's Terminator 2: Judgment Day in 1991, and Konami's Lethal Enforcers in 1992. Light gun rail shooters continued to be influenced by Operation Wolf as the genre remained popular into the late 1990s, when the genre's popularity eventually declined following the rise of the first-person shooter (FPS) genre.

    Operation Wolf itself spawned three sequels: Operation Thunderbolt (1988), Operation Wolf 3 (1994) and Operation Tiger (1998).

  17. did a human being even test this shitty thing? How can you release such an eye-raping xd

  18. Thanks for ruining the comment section avgn fans

  19. i wanna know what kind of gun he's using that can take a tank down in 6 bullets

  20. I remember this game from back in the day, & to a lesser extent the sequel. Surprised the consoles, at least in the PS2 generation never bothered to try & get them.

  21. Came here to check this out bc of the AVGN episode.
    He was not kidding.

  22. Also game itself looks boring as hell. Though for the time not terrible graphics I guess

  23. Neither I have epilepsy, but that flashing is extremely annoying, glad he never showed it


  24. ⚠️ WARNING ⚠️
    This game flashes in 0.1 second which shows the bright cyan screen entirely at the moment of shooting any projectile weapon; This is the pre-1998 game (i.e. before the screen law ban the flashy screen). If anyone watch this gameplay or play this game, please stop watching this endlessly flashy game if you have any seizure or epilepsy attack.

  25. Game tampered. Don't remember thus game to be so easy.

  26. Couldn't have AVGN just slowed down the game footage so it would be less epileptic?

  27. Why doesn't the player ever use the grenades?

  28. At least the flickering isn’t on the nes version

  29. BS lol … When the arcade game was released, I knew of no one who played Operation Wolf extensively (including myself) had any seizures from holding the Uzi, shooting and playing it, going back in comments section other people said the same thing. Seems just a bunch wimpy console gamers who never played it in the arcades, the way it was meant to be played know what they are talking about. If I remember correct the screen was further way than usual co-op games.

  30. If you pause the video after seeing a flash and use the period and comma keys to move frame-by-frame, you'll find the entire screen flashes a fullscreen baby blue color for one frame.


  31. Super 👌👌😌😄😆🤗🤗🤗🇨🇱

  32. You're running some kind of aim-bot aren't you.. 😛

  33. My daddy used to hog this game in the mall at the arcade

  34. The sms version look way Better than arcade.

  35. I must've spent a grand on this game as a kid. Was my favorite.

  36. Arcade long play: 17 minute
    I forgot how "long" arcade game used to be, lmao

  37. -Mad Dog Millionaire- BAD DOG BILLIONAIRE says:

    For those talking about the screen flashes, I believe that the mounted gun on actual arcade cabinet has a optical light gun sensor hidden inside the muzzle. It therefore uses the screen flashes to read where the gun is being aimed at on the screen when the trigger is pulled. It's similar to how the NES Zapper works.

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