1987 Street Fighter Arcade Old School Game Playthrough Retro game - video-games-arcade.com

1987 Street Fighter Arcade Old School Game Playthrough Retro game

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00:00:05 Retsu
00:01:11 Geki
00:02:24 Joe
00:03:14 Mike
00:04:28 Lee
00:05:29 Gen
00:06:40 Birdie
00:07:33 Eagle
00:08:48 Adon
00:09:52 Sagat

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1987 Street Fighter Arcade Old School Game Playthrough Retro game

Street Fighter (ストリートファイター Sutorīto Faitā?) is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the inaugural game in the Street Fighter series. While it did not achieve the same worldwide popularity as its sequel Street Fighter II when it was first released, the original Street Fighter introduced some of the conventions made standard in later games, such as the six button controls and the use of command based special techniques.

A port for the TurboGrafx-CD console was released under the title Fighting Street (ファイティングストリート Faitingu Sutorīto?) in 1988.[1] This same version was later re-released for the Wii’s Virtual Console in North America on November 2, 2009,[2] and in the PAL region on November 5, 2009.

The player competes in a series of one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match consists of three rounds in which the player must defeat an opponent in less than 30 seconds. If a match ends before a fighter is knocked out, then the fighter with the greater amount of energy left will be declared the round’s winner. The player must win two rounds in order to defeat the opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the player can continue after losing and fight against the opponent they lost the match to. Likewise, a second player can interrupt a single-player match and challenge the first player to a new match.

In the deluxe version of the arcade game, the player’s controls consist of a standard eight-way joystick, and two large, unique mechatronic pads for punches and kicks that returned an analog value depending on how hard the player actuated the control. An alternate version was released that replaces the two punching pads with an array of six attack buttons, three punch buttons and three kick buttons of different speed and strength (Light, Medium and Heavy).

The player uses the joystick to move towards or away from an opponent, as well to jump, crouch and defend against an opponent’s attacks. By using the attack buttons/pads in combination with the joystick, the player can perform a variety of attacks from a standing, jumping or crouching positions. There’s also three special techniques which can only be performed by inputting a specific series of joystick and button inputs. These techniques are the “Psycho Fire” (波動拳 Hadōken?, “Surge Fist”), the “Dragon Punch” (昇龍拳 Shoryūken?, “Rising Dragon Fist”) and the “Hurricane Kick” (竜巻旋風脚 Tatsumaki Senpū Kyaku?, “Tornado Whirlwind Kick”). Unlike the subsequent Street Fighter sequels and other later fighting games, the specific commands for these special moves are not given in the arcade game’s instruction card, which instead encouraged the player to discover these techniques on their own.[3]

Developer(s) Capcom
Pacific Dataworks
U.S. Gold

JP/NA/EU Capcom

JP Hudson Soft



NA/EU U.S. Gold

EU Erbe Software

EU Kixx

WW GameTap LLC

Director(s) Takashi Nishiyama
Designer(s) Hiroshi Matsumoto (planner)
Composer(s) Yoshihiro Sakaguchi
Series Street Fighter
Release date(s)
August 30, 1987[show]
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Display Raster, 384 x 224 pixels (Horizontal), 1024 colors ————————————————————-visit us at:


  1. I just learned about this…. so many games that I never knew about!

  2. Wow Sagat is the only character made it to Street Fighter II.

  3. I could never beat the blonde dude with the clubs. How are you even doing those consecutive combos?

  4. I remember the arcade near Coney Islands Astroland had this game front and center and there would always be a crowd around it. Then SF2 came out and SF1 was moved to the corner and nobody ever played it, except for me.

  5. 3 hits and the fight is over… that's some crazy shit!!!!!

  6. I remember playing this and the hit detection and timing is so so so painful…. The step up to sf2 is immense.

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  8. So to follow the British stereotype, you're either a dandy or skinhead with a mohawk?

  9. A great soundtrack, capcom must reedit it

  10. Street Fighter but Ryu has fractured his legs and can only do punch moves

  11. What it sounds like to me
    0:03 "Yap Yap"
    0:12 "Michael"
    0:13 "ho ho labby bowl, labby bowl, labby bowl"
    0:17 "whole lap"
    0:32 "Michael"
    0:33 "labby bowl, labby bowl, labby bowl, ho ho ho ho ho hobo hobo hobo hobo"

  12. Being honest this game sucked so bad with often impossible to pull off special moves because of the tricky timing and jump skip looking movement animations. I often saw the machine sitting in the arcade and nobody would touch it. However compared to earlier fighters like like Karate Champ and Yie Ar Kung Fu this one was a lot more advanced. Can't really complain about 2 though. It did everything right that this one got wrong and was a big draw for people to go to arcades at the time.

  13. When he went to China I thought it waz going to be chun li…nope just plain lee

  14. What strength but don"t forget there many guys like you all over the world,so literally what that means is you can receive a shoryuken at any time and they lower half of your life bar.

  15. Truly loved this game as an 11 year old kid. I figured out the dragon punch and hallyuken, and I would dominate the other people that dared drop a quarter and face me. There would be a line of people waiting. Until the Asian kid showed up and kicked my ass.

  16. For that time this game was amazing. Street fighter 2 took it to another level.

  17. They lied! It’s not hadoken. It’s “BIG HOT FIRE!”

  18. Mslisimo jugador, sin poder no le gana a nadie

  19. Thanks. From where can it be downloaded for Windows 10?

  20. Great, from where can it be download for Windows 10?

  21. The voicing sounds like a guy who barely speaks English saying his lines while holding his tongue

  22. Ryu stands over his defeated opponent and says "Go on, say the line! I cant leave til you say the line"

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