1986 Gladiator Arcade Old School Game Playthrough Retro Game
Gladiator, known in Japan as Ougon no Shiro (黄金の城 lit. “Golden Castle”?), was a 1986 arcade game developed by Allumer and published by Taito. It was followed by a sequel titled Blandia.
The player controls a gladiator/knight named Great Guaranos as he walks through a castle. Moving the joystick left and right moves Great Guaranos left and right, and up and down is used to position Great Guaranos’s shield. The game’s three buttons correspond to a high, medium, and low attack with Great Guaranos’s sword. Gladiator consists of 4 Stages. The first level is the ‘Underground Chamber’, 2nd is the ‘Brick Corridor’, 3rd is the ‘Roof Top’ stage, and the 4th stage is called the ‘Mysterious 4-D World’. Your reward for completing the game is to enter the “Treasure Place”.
Gameplay is split between two modes; in the “obstacle” mode, Great Guaranos walks forward, and the player must use the sword and shield to defend him from bats, fireballs, arrows, shuriken, and other flying hazards. The “obstacle” mode is broken up by a “fight” mode, in which Great Guaranos must fight against another, similarly-armored knight. In both modes, an un-defended hit to Great Guaranos knocks off part of his armor (his helmet for a high hit, his breastplate for a medium hit, and his leggings for a low hit), and a subsequent hit to the same area kills him.
Your warrior “Great Guaranos” can generate a temporary force field during the obstacle course phases (when weapons and bats fly at him) by rapidly moving the shield up and down. This can only be done once per level. During the combat phases, Great Guaranos can become invincible (flashing golden) for a short time. To do this, you must gather 4 swords in the obstacle course phase by striking them and then bending to pick them up from the floor. This will turn his sword red. Then, during the combat phase, strike the opponent’s shield several times. After the invincibility has ended, Great Guaranos’ armor will be repaired also. This can only be done once per level.
On the third level during the obstacle course, Great Guaranos can jump up onto the railing behind him and avoid all the flying weapons.
To do this, press and hold the shield up when there is a break in the railing. Shurikens thrown during the obstacle course (level 1) are worth bonus points if they are struck just after they appear, as opposed to when they circle back towards Great Guaranos. Most enemy warriors will stop fighting and “jump for joy” when they remove your chest plate. You can defeat a difficult enemy by letting him remove your chestplate, and then strike him twice in the same spot while he’s dancing.
The third green axe knight on the third level will often freeze up (cease moving) after some time. If you are having trouble beating him, stay out of range and strike at his weapon and shield until this happens. You may then attack without the knight attacking or defending. Some enemies swords may be broken, rendering them helpless. Simply strike the weapons about 25 times to break them. The following enemies weapons can be broken.. (Stage 1) Solon, Irene (Stage 2) Zaid, White Armored Giant You can pick up the mace of the White Armored Giant in stage 2. The mace has a much stronger attack than the sword, but cannot break other weapons.
Platform(s) Arcade, ZX Spectrum, Amstrad CPC, Commodore 64
Release date(s) 1986
Genre(s) Beat’em up
Cabinet Upright, Cocktail
CPU Z80 (@ 6 Mhz), Z80 (@ 3 Mhz)
Sound M6809 (@ 750 Khz), YM2203 (@ 1.5 Mhz), MSM5205 (@ 375 Khz)
Display Raster, 256 x 224 pixels (Horizontal), 1024 colors ————————————————————-visit us at: